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NEW in FlareWorks Pro 1.1
Windows 2000/ME/XP compatibility:
Works with 2000/ME/XP in addition to Window 95/98.Built-in Flash Player:
Instantly preview and test SWF files with play, pause, rewind, and loop controls.Transparent Colors:
Set transparency color on GIFs imported as an image or as a fill for a shape. Import single images or a sequence of transparent GIFs. Transparent color may be the default, black, white, or custom color. Easily make transparent masks for inside or outside custom shapes.Transparent Background:
Set a Scene background to 0% opacity to have animated object blend seamlessly with the background of an HTML page or an existing FLASH movie layer.Expanded Publishing:
Selected Time Span and Layering Checkboxes honored. Cool Page Export (Drag-n-Drop WYSYWIG Layout program). Background Color choice for SWFs with transparent backgrounds. Protect, Pause at Start, Loop, Display Menu Settings. SWF Dimension Settings:
Fixed - Original Size, Original Aspect, or any Size
Autoscale - Original Aspect or any Aspect
View all SWF and HTML settings in a browser before publishing.Flexibile Movie Objects (previously "Flare Streams"):
Any scene can be turned into a Movie Object, making it possible to layer and control the "Movie Clip" as a new object in an existing scene. Sound, Animation, Scrolling Text, Slideshows, or Movie Clips built in a Flare Scene can be converted to a Movie Object for concurrently playback,control and layering with other objects.Effective Shared Resources:
Anytime an image or a letter in a phrase is reused, the program reuses the symbol rather than creating a new one. This happens automatically without having to designate it as a shared resource. Some Flare SWF file sizes have been reduced by as much as 10x.
Automatic Appending of Object Paths &
Effects:
If two paths are created for the same object, the
starting position and time of the second path is automatically assigned as the
ending position and time of the first path. The same automatic appending feature
applies to additional changes to an object's Scale, Opacity, Rotate,
etc.
Enhanced Hide Effect:
The "Hide" effect box now says "End of the
Scene". This allows you to conveniently force an object to be hidden from the
start of the hide effect to the end of the scene. The "End of Scene" can remain
effective even if you modify the start time of the Hide Effect.
Expanded Flare Image Sequencer:
You can now import the beginning and ending
images of a long sequence of files in addition to importing 10 individual image
files.
New Multi-Flyer Directional Setting:
The sequence of the animation of the multiple
copies ("clones") can be set to forward or reverse. Now the animation text
phrases or cloned objects can be applied starting with the first letter/object
or the last letter/object.

FlareWorksTM original animations are created by selecting objects,
setting their attributes and effects and applying a path with its speed and
location in time . . . that's it. No "key frames" to set and the timeline
visually displays every object's effects, beginning and ending
points.
" In three hours I was doing things with FlareWorks that took 3 1/2 days to learn in Flash."
Chris Newey
EXCITE DESIGN
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" With the online help and movie examples, I was able to design my own banner ads from scratch within an our."
Mike O'Grady
MURRAY PRODUCTIONS
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Please view the FlareWorksTM Features Page for a more complete
product description .
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Scene-based, 0bject-oriented Animation and Interactive Authoring FlareWorks has an original easy-to-use interface that makes it easy to stay focused on the creativity of making animated presentations with intuitive interactivity. FlareWorks is a fantastic web and multimedia development tool for creating library sets of reusable templates of animated objects, effects and paths.
Animation Made Easy Apply a path to an object, set the beginning and ending speed, location and time . . . that's it. No "key frames" to set and the Flare timelines visually display every effect's beginning and ending points. Adding a second or third path to an existing object will automatically use the ending values of the previous path for the beginning values of the appended path. Likewise scale, skew, rotate and other effects can be appended so that the combined animation appears continuous in its speed and movement over time. Shareable Movies, Scenes, Objects, Paths & Combo Effects Any combination of effects that makes up the composite behavior of an object can be saved as a template to be duplicated and modified for other scenes or projects. You can create your own library of useful object behaviors and exchange any flare object with other flare developers. A combination of object attributes and effects is an object style that can be used again and again in different scenes and on different objects. An entire scene that may consist of multiple object behaviors can likewise be saved and shared. A complex menu system could be created, saved, and loaded for another project, then just modify the menu's images, text, and/or links . . .you're ready to go.
Movie Composition Composing a movie can be approached in different ways depending on whether existing elements are loaded or new elements are created. The process usually involves clicking on a button or dragging and dropping a item on a timeline which causes a small dialogue window to display to fill-in additional values for various properties and attributes. A possible workflow for a linear presentation would be as follows:
Interactivity can be added by applying events and actions to object and frames. Any object can become " hot" by dragging and dropping a mouse event on that object, then setting the rollover, down or up attributes and what actions these events trigger. Likewise a frame can have an action applied that may jump the play to another frame, URL, or movie. An action can even change the value of another object. s color, opacity, or scale.
Multiple Timeline Views Flareworks has three separate times line views. Scene View provides the big picture, for adding transitions between scenes and laying down audio across multiple scenes. Object View provides the view of all the objects that have been applied to a scene. Effects View is where animation effects can be added and modified, individual animated objects can be tested, the entire scene can be tested, or short segments (clips) can be previewed. Playback of the entire movie is possible with or without the audio. All of the views make it possible to define a play segment and then playback a scene or a portion of a scene, all or only selected objects. Effects View makes it possible to not only select an individual or group of objects for playback, but additional previews can be made by turning on or off individual effects assigned to a selected object. Interactively the best effect and best animation for an object can be decided by viewing it one way then the other.
Audio FlareWorks will import audio files created externally and previously saved as WAV. An audio file can be applied to an object or a frame. The file can be set to autoplay when the object is active on the timeline. A frame or interactive object can have an event which is set to stop or change any playback attribute of a named audio file in the current movie.
Transitions Flare Transitions simulate many of the popular video effects that are used to visually change from one scene to another. Speed and other values can be set for each type of transition. A transition may fade-in to a color or gradient fill then fade out to reveal all the objects on the new scene, even while animation may be in progress. Flare provides for the following transition types:
Standard Objects FlareWorks comes with many objects that are easy to generate and modify including Text, Images, Clip-Art, Lines, Shapes, and Buttons . After the objects are created, named and set with initial attributes, animation paths can be assigned with multiple effects such as scale, fade, skew, rotate or fill. All animation properties can be change over time. Interactive Text and Buttons are complex objects that are preconfigured with popular visual and interactive effects. These objects can automatically generate multi-state mouse effects with sound, actions, and visual changes.
Special Objects Special Objects are Flare templates that combine one or more objects with different preset effects and sometimes pre-configured paths. These Object show up on the timeline as one object and have one dialog window to change all their values. Any object created with FlareWorks that has multiple effects and/or paths can be saved as a Special Object in a library for reloading or to share with other FlareWorks Developers. Select from a variety of templates text effects, slide shows, or animations. FlareWorks has many combinations of text effects to make words squeezed in, flyout, screech to a stop, or be typed in a character at a time. These can be selected, loaded and modified with new text.
Paths The are many types of paths that can be copied, pasted, modified and saved in the Path Library even before they are applied to an object. Simple dialogs are presented to create a path between any to points on or off the viewing area of the movie. These Direct Paths can be used to create animations that goes from top to bottom or left to right for instance. The Curved Paths are similar to the direct with the addition of being able to set the level of curve between the two points. The Elliptical Paths are used to create paths for circling clockwise or counter clockwise and for creating paths that spiral outside in or from the center out. The Wave Paths are used to create a wave-like motion between two points where you can determine the number of times the paths peaks and any changes in amplitude before getting to the finish point. Wave Paths are great for creating a bouncing up and down motion or swinging back and forth whether it once or twice or ten different times. This is all done by configuring and apply one path. The Plotted Paths allow you to set 12 points in order of progression on or off the viewing area. The movement from point to point can be set to be a sharp direct path or a smoother curved path. In all paths, relative beginning and ending speeds can be set and the number of cycles for repeating or reversing the movement along the path.
Standard Effects There are many visual effects that can be changed over time with various speeds. The object's Scale, Skew, Rotation, Fade, Fill, Outline, Color and Brightness can all be changed over time. The result could be an object moving along a designated path while it is fading in and rotating clockwise as it enlarges to 300% its original size.
Special Effects Any combination of effects that makes up the composite behavior of an object can be saved as a template to be duplicated and modified for other scenes or projects. A combination of object attributes and effects is an object's style. A combination of effects can be saved and used again and again in different scenes on different objects. A saved Special Effect could have a specific gradient, outline width and color, and opacity setting that is applicable to different shapes that are going to have the same visible look. A Special Effect likewise could incorporate the combination of a path with a rotation effect over time that is to be applied to 2 or 3 separate objects. Many Special Effects come with Flareworks. Some of them are:
Flare Creation Tools
Though FlareWorks comes with many modifiable objects
and effects, and a developer can make his own Special Object and Special
Effects by the using the timeline construction, FlareWorks includes
extra powerful creative tools to easily make modifiable Special
Objects and Special Effects. These include Flare Clip-Art
CreatorTM, FlareSequencerTM, Flare MovieObjectsTM, and the Flare Multi-FlyerTM
.
Flare Clip-Art CreatorTM FlareWorksTM makes it possible to create and use Flare Clip-ArtTM . Flare Clip-Art are importable vector-based objects that are vary small in actual KB size which can easily be scaled, faded, or rotated over time. Flare Clip-Art can be created and utilized to optimize size and playback of Flare Movies. Hundres of Flare Clip-Art items are ready to load and modify. More and more will become available as FlareWorks development increases.
Flare SequencerTM FlareWorksTM makes it easy to create and move an animated clip, sometimes called a sprite. The Flare SequencerTM allows you to sequence imported JPGs or Flare Clip-Art and set individual playback intervals between each image and apply this as one object on the timeline. A completed sequence could be the looping of a butterfly flapping its wings, then a flight path could be assigned to this sequence object so that the butterfly flys across the screen. Other effects could be applied to a sequence object, changing, for instance, the opacity or scale over time.
FlareMovie ObjectsTM FlareWorksTM includes a scene-in-a-scene feature, called FlareMovie ObjectsTM . This makes it possible to have objects in one scene communicate with a another scene while both scenes are playing. An animation sequence in a Flare Movie Object can be played, stopped, or jumped to another frame interactively by using interactive objects that are in a another scene. Paths and all the visible effects can be applied to a Flare Movie Object just like a Flare Object, including effect changes over time. A "Movie-in-Window " effect can be created by turning any Scene into a Flare Movie Object, then add the Flare Movie Object to another standard scene.
Flare Multi-FlyerTM The most creative and powerful feature of FlareWorksTM is the Flare Multi-FlyerTM , affectionately called "The Cloner". This tool makes it possible to simultaneous create mutliple related objects with mutliple effects by selecting just a few options and pressing the create button. The Multi-Flyer can clone a single object into many objects or break-apart text characters or words into separate objects, instantly applying pre-configured animations. Multiple cloned objects could be created and requested to randomly over time change size, rotation, and location until they all converge at the same destination. This random feature could be applied to the beginning or the end of a Multi-Flyer, multi-object, multi-effect creation. A simple text-explosion for instance is created by simply requesting that random paths be applied with similar ending distance but random ending locations. An object and any or all of its effects can be cloned with similar or different begining or ending displacements. Multiple cloned objects could be requested to fly on to the screen with increasing opacity and size every quarter of a second by pressing one button. The Flare Multi-FlyerTM is the simpliest, most creative, most powerful multi-object, multi-effect animation tool ever made! You've got to try it to believe it!
Flare Publishing Flare can be used to generate Macromedia's Flash (SWF) files . Flash Publishing provides for the auto-creation of the HTML page that calls the embedded FLASH (.swf) file. All of the Flare files for Movies, Scenes, Objects, Paths and Combo Effects are saveable as Flare Movies (FLR) which is a Flare format that can be read and modified by FlareWorks or FlareExpress. Flare Movies are reloadable and shareable with anybody using a Flare product but can only be created and full edited with FlareWorks.
TrueType Fonts Flare Text Objects can integrate any TrueType font. Your Web pages can have dazzling headlines and animated text, that download faster than bitmapped graphics. Flare supports formatting for alignment, bold, italics, underline, text color and outline color.
Compatible File Types FlareWorks will accept IMA (Flare Clip-Art) and JPEG image files. The Flare designer is free to select from hundreds of clip art or use a popular graphic program to create the needed graphics. Likewise, FlareWorks will import audio files created externally and saved WAV. FlareWorks is not designed to be a complex drawing tool or a studio audio production application. It was designed to smoothly integrate in popular digital media, adding animations, effects, and transitions. Using FlareWorks, the designer can stay focus on the storyboarding of the presentation, animation, effects and interactivity of the objects. FlareWorks is a powerful creative composition tool for animating imported and internally created objects. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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